The game scene environments were done with models set dressed from block outs done in Unreal Engine as well as animated in Unreal Engine. Set dressing helped me with the skills of organization, creativity, and decorating to make an aesthetically pleasing environment.
The maze game was made with block outs that were set dressed and gameplay that was programmed in Unreal Engine which helped developed my technical skills and creativity.
Modeled and animated with Houdini. Creating this piece helped with my technical skills in Houdini as well as with my creativity.
This scene was made in Unreal Engine and Houdini. Creating this scene helped me develop my technical skills with Houdini and Unreal Engine.
Modeled in 3Ds Max and rendered in Arnold. Modeling these gears helped developed my creativity and technical skills for 3Ds Max.
Imported from Unreal Engine into Substance Painter for new materials to be applied and imported back to an environment in unreal Engine to be staged, lighted, and put into focus. Creating this piece helped developed my camera, lighting, and application of realistic materials skills.